Work:
Co-designing Game and co-writing Game Story, Graphic Design, Moodboards, Storyboards, Set Dressing Consulting and Co-Design, Writing and Directing Game's Cut Scenes.
Project's executive producer and lead writer was Adam Siegal, and we had great time inventing together some cool storylines and game's features.

Game Story:
In not-so-distant future, world's leading Internet and Storage Corporation ‘’UDC - Universal Data Control'', takes monopoly over an entire mankind's knowledge base, removing the access to engineering blueprints of all transportation vehicles! Your task as a player - is to go back in time and gather information about various transportation devices and their blueprints – and bring them back into the future – where new generations can use them to build transportation vehicles and continue to travel freely.

Challenge:
Imagined as top-down isometric game, Info Rescue leading characters had to be created as sprite-animations - with walking cycles in all directions, and performing several specific game-related actions.

Unique Solution: Live-actor-based animation sprites
With artistic intention to create full-scale 3D CG backgrounds, we wanted to have relatively realistic 3D looking characters as well. My solution was to record videos of real actors, and then - digitize specific frames into animations loops and cycles.
There had no time for tests, and I think we were lucky that this concept worked right away!
Our game was presented at GT interactive stand at Imagina, and few game conventions. It was the first time that rotoscoped live actors were placed as characters in the video game!

Achieved:
INFO RESCUE Multimedia Edutainment Game was re-named to ''Transportation Challenge'' for it's commercial release by GT Interactive Software, and was published and distributed on CD ROM for US and Eropean market.

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