Work:
Create Small flash-type Game Demo - that showcases capabilities of DIDI technology.
DIDI - stands for Depth Illusion Digital Imaging, and at it's core - technology generates strong depth illusion over any existing distribution infrastructure.
Based on the principles of how it works - I would always pitch it simply as ''Dolby for Eyes''.
Using custom-written CG camera, DIDI process will alter the relative differences of pixel speeds - across the moving sequence, creating greater gap between fast and slow moving areas.
As a result - viewers will experience amplified impression of both motion and depth. 
Leading small team of 2 artists, I directed creation of this game demo containing several layers of depth, which enabled us experimentation with camera and layer parameters, enabling us testing and examine user experience perceptions. 
Achieved:
Set of DIDI technologies were presented to few experts at Apple, while  the presentations with DIDI examples and demos were presented by Benny Landa - personally to Steve Jobs.

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