The Initiation of CG Animation and Visual Effects in Israel
This is the collection of commercials and promos created at the very dawn of Israel's CG Market.
Along with my brother and my best friend, I have been ''imported'' to Israel to lead animation and visual effects production at Pixel Group - at that time - Israel's leading post-production facility.
During next few years I have storyboarded, co-directed, and directed animations and VFX across hundreds of projects, effectively initiating the Israel's Market of Animation, Visual Effects, Games, and Multimedia.
Using storyboards and effective planning, our studio was able to churn an imensive turnaround of works for newly born broadcasting industry in Israel.
Conducted production across all departments of Pixel Group - Pixel Animation, Pixel Games, and Pixel Control.
Re-configured production pipeline to pioneer digital production, effectively jump-starting VFX market in Israel
Co-invented seed concept for virtual studio technology at Pixel Control (later Rt-Set, today Viz-Rt)
Directed/Consulted UX design, cut-scenes and teasers for multimedia and games, assisting successful pitches/deals with GT Interactive, SONY, Electronic Arts
Created Pipelines and production structure for Pixel Multimedia, Pixel Games, and Pixel Control.
Directed animation and VFX for few internationally awarded commercials, and supervised first visual effects for two Israeli feature films
Wrote script and Game Design Document for 'Aviator' - Science Fiction Air-Combat game. ''Aviator'' received green-light to be produced for SONY and it's Play Station One platform, back in 1993. At the core of the concept - was story-driven idea to make Aviator first multi-player game, using phone dial-up connections of the very dawn of internet.

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